// deng.c

#include <ansi.h>

inherit NPC;
inherit F_GUARDER;

void create()
{
    set_name("邓百川", ({"deng baichuan", "deng"}));
    set("gender", "男性");
    set("age", 42);
    set("long", "他是慕容家四大家臣之首，功力最为深厚。\n");
    set("attitude", "peaceful");
    set("str", 26);
    set("int", 22);
    set("con", 25);
    set("dex", 22);

    set("qi", 3600);
    set("max_qi", 3600);
    set("jing", 1800);
    set("max_jing", 1800);
    set("neili", 3800);
    set("max_neili", 3800);
    set("combat_exp", 750000);
        set("jiali", 100);

    set_skill("force", 175);
    set_skill("hunyuan-yiqi", 175);
    set_skill("dodge", 130);
    set_skill("shaolin-shenfa", 130);
    set_skill("parry", 140);
    set_skill("cuff", 175);
    set_skill("jingang-quan", 175);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("parry", "jingang-quan");
    map_skill("cuff", "jingang-quan");

    prepare_skill("cuff", "jingang-quan");

    create_family("慕容世家", 0, "家臣");

    set("inquiry", ([
        "慕容博":   "那是老主人。\n",
        "慕容复":   "他就是我们跟随的公子！\n",
    ]));

    set("coagents", ({
        ([ "startroom" : "/d/yanziwu/shuiyun",
           "id"        : "murong fu" ]),
    }));

    setup();

    carry_object("/clone/cloth/cloth")->wear();
}

void attempt_apprentice(object ob)
{
    command("say 我们跟随慕容公子，不收徒。");
    return;
}
